Full Sphere Geodesic Surfaces

David Anderson
Originally written in August 1999


I have always seemed to end my work with the creation of geodesic patches; I say the patches may be constructed to fit together into a geodesic shell and pretty much leave it at that. However, building real structures requires more than just a good word and the wave of a hand. It is time to properly visualize the geodesic structures.

So, once again I tore down my geodesic patch code and resurrected it in a compatable, but more capable form. The new development can create the geometry with any size, frequency, projection parameter, and blending function coefficients, in either a spherical-edge or flat-edge projection.

But instead of just a single patch, the new code builds all the faces of a sphere: the icosahedral geodesic's twenty faces, the octahedral's eight, and the tetrahedral's four. The structures may then be rendered into VRML for a viewer's inspection.

The following images are screen captures of the VRML display:

5 frequency icosahedral geodesic sphere
5 frequency octahedral geodesic sphere
5 frequency tetrahedral geodesic sphere
7 frequency icosahedral geodesic sphere, with the stadium blending function, projection parameter of 0.7, and spherical edge projection
7 frequency icosahedral geodesic sphere, with the stadium blending function, projection parameter of 0.7, and flat edge projection

The intention of this visualization, as is most computer graphics, is to virtually build viewable models of a world - instead of actually having to realize them physically. The generation tools may be used to build virtual models prior to their realization in real materials; the models may be refined and customized to the needs of a particular real structure.